What is it?

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What is Game based learning?

Game based learning can be defined as a part of the web 2.0 experience. The most games (especially commercial online games) are collaborative activities.

Game based learning is learning by playing games. These games are designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Corporate and non-profit sector are using games more and more. For serious learning projects. 

We can use game to reach different learning objectives like knowledge, skills or attitude.

IDevice Question Icon Educational games
What do you think of this statement: Educational games are used since a few years.
  
The statement is true!
The statement is NOT true!

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Board games

In 1933 Charles Darrow invented a board game called Monopoly. It was a big hit and players were engaged and were playing the game for hours and hours.

Since that moment people started to re-use the set of rules and the presentation of the rules but they used new content. This way Monopoly was used in a lot of learning situations. It became a learning tool!

The subjects within these educational games vary from economics, to languages, to music.

Learners enjoyed playing the strong game and they where learning at the same time.

So a game has a certain set of rules and has a presentation layer (how does it look and how do I interact as a player). Mostly it has a clear goal and it is a competitive activity.

 

 

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Simulations

For decades all kind of simulations are used for training/learning purposes.

Within s short timeframe (e.g. 1 – 3 days) the processes from a longer period of time were represented through a simulation.

The simulation was a model of the reality and players had to learn the model and used the implicit rules. All kind of actions happened. Telephones were ringing, mail was coming in. A 1 year process could be a 10 minute event in the simulation.

So the simulation is about modelling the real world and learners learn how that model works. It doesn't have to be a competitive activity.

 

Game design elements

An educational computer game can be defined as an electronic medium with all the characteristics of a gaming environment that have intended educational outcomes targeted at specific groups of learners.

Game based learning can use also different pedagogical approaches. It can be:

  • a simple drill-and-practice game based on instructivistic ideas;
  • a very open simulation where a learner has to explore the world (based on a constructivistic approach).

Educational games can be put in categories based on many variables. Let's take a look at some of them:

        Online
vs. Offline
        Playing alone
vs.
Playing together
        Short game
vs.
Long game
        Linear structure
vs.
Open structure
        Part of a curriculum
vs.
Not-connected game

 

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Nine important ingredients

There are 9 important ingredients to design a successful learning game:

1. Theme Within the game there is a clear theme, a place, an atmosphere etc. Everything in the game has to be related to the theme.
2. Goal
There is a clear goal. A learner knows that he has to find the pot of gold.
3. Challenge
It is a challenging activity. Not too hard, not to easy.
4. Action-domain link Every action is linked to the domain (e.g. an office situation), breaking out of the domain will disturb the experience.
5. Problem-learner link
The learner feels he is in the middle of the action. He has a problem. He has to solve it.
6. Active
The learner plays an active role. He has to make choices all the time.
7. Direct
Every action and choice needs to be executed directly.
8. Feedback
The feedback has to be integrated. The next situation shows if you are making the right decisions (not a feedback message).
9. Engaging
The learner has to be pulled into the game. He has to forget about time. There is a situation of 'flow'.

 

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